Author Topic: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)  (Read 679 times)

0 Members and 1 Guest are viewing this topic.

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« on: July 02, 2011, 08:50:26 PM »
Well hello again guys I want to rally the troops up for the next two hottest “First Person Shooters”
 
BattleField 3   :o     
Battlefield 3: Official Fault Line Gameplay Trailer
 

BF3 Due to come out in the Fall of 2011!!

Arma 3   :o   Part 1
Arma 3 new live Gameplay Part 1 [full HD] -E3 2011

                    Part 2
Arma 3 new live Gameplay Part 2 [full HD] -E3 2011

                    Part 3
Arma 3 new live Gameplay Part 3 [full HD] -E3 2011

                    Part 4
Arma 3 new live gameplay Part 4 [full HD] -E3 2011


Arma 3 Due to come out in the Summer of 2012!

Also would like to get some of the guys back playing BF2 and Arma2 so we can replenish the Active Ranks until these games comes out.  We also have a Tournaments and League web site for general and competitive play for PVP, COOP and Tournaments. The site is 90% done and should be done within the next few weeks if I can keep the mortars from hitting our Internet dish here in Afghanistan. I am also looking into paying for a server to be set up.  So we can get back playing and enjoying some Fun with some old and new friends…. Our TS Ip and Port is  8.3.5.133 :9132 Fill free to email me at Riverrockagency@yahoo.com... Please reply with some feed back. I'm on Team Speak every day unless out on a mission...

God Speed,

=SEALZ=Butcher
« Last Edit: July 02, 2011, 08:53:57 PM by SEALZButcher »

Offline DaSmerg

  • Administrator
  • Captain
  • *
  • Posts: 469
  • Karma: +8/-1
  • The forum godz are mighty
    • daSmerg.net
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #1 on: July 02, 2011, 10:42:35 PM »
Hey Butcher!  How goes it?

Thanks for the Arma III vids.  Looks crazy good and there's still almost another year of development to go.

With the summer being here, it might be a bit tougher to nail folks down for regular gaming.  But the fall (early September) would be a good time to start rallying the troops together for at least some regular organized gaming nights and get the snowball rolling from there.

Me and an IRL friend are already talking about doing BF:3 on PC...and he's normally a console guy but he just wants the bigger, badder version of the game.


"What I look forward to is continued immaturity followed by death" Dave Berry

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #2 on: July 03, 2011, 01:14:23 PM »
Hey Dasmerg, ;)

Yea that’s want I wanted to do with the BF2 and Arma 2. People are still playing them. SO we need to recruit from those games before the new ones come out. Build out client base up. Work on some tactics for those who want to get into that and just have some fun playing.
Well get your guy (IRL) to get on Team Speak and have him start with BF2 and Arma 2 so he can get use to the Keys. Let me know if you want to go in on a server for a year I’m sure a few others would also want in on it as well. (Nothing to wild) I’m making the big contract money in Afghanistan so I would like to build up our Clan again for some good times so when I come Home on leave I got guys to play with. I get three 30 days off a year so that a lot a down time to play.
  I know you didn’t get to play much with the last stack Arma 2 group of guys we put together (You Miss out) but ask Bravo and matrix we had a blast doing matches. We only Lost 3 matches out of 30+ Battles.  It was Nice having a cohesive dynamic plan come together that everyone had practice on days before the battle.  Anyway hop on team speak every now and then. I know u are busy but you still can find time to stop is and say HEY..hehehehe. Stay in touch buddy...


=SEALZ=Matrix if you are reading this get your ass on TS and say hello to a brother…(GUN Talk)
 ;D

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #3 on: July 03, 2011, 01:45:39 PM »
O yea HERE is our WEB SITE ADDRESS   www.sealz.us

I got the new web site name change from urban-soldier  to www.sealz.us  I also will be adding a bad ass dynamic flash intro too. (Hot tits)... :o :P
« Last Edit: July 04, 2011, 08:28:37 PM by =SEALZ=Butcher »

Offline Broken

  • Cadet
  • *
  • Posts: 3
  • Karma: +1/-0
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #4 on: July 03, 2011, 06:32:10 PM »
I will be up for gaming again starting in September after my return from Iraq.  Barring any craziness count me in!  Would prefer to play MAC games but can always bootcamp into windows

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #5 on: July 04, 2011, 02:41:58 PM »
What return is that ? Hope it is the Dinar I got 10 million of that !!!

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #6 on: July 04, 2011, 08:17:44 PM »
Hey guys,
 I change the name of the web site from www.urban-soldier.us to www.sealz.us    Should take a 1 hour to 48hrs for the changes to take place.    Please register for Battles guys at our web site so, I have a good idea of how many people we are working with.

 I have been talking to the guys at 1-8th Marine Clan and they have 6 to 11 guys ready to play and still playing  Arma 2 a lot... Also the 3rd Inf. Marine Clan has 13-18 guys actively playing Arma 2 and Battlefield 2 as well… And I know we got about 5 to 8 guys from =SEALZ= that are down to Playing…. Too me that sounds like a Awesome Time…   If you guys have any questions/suggestion fill free to email me.

God Speed,

=SEALZ=Butcher

 :o “Doing bad things to bad People”  :o
« Last Edit: July 04, 2011, 08:37:28 PM by =SEALZ=Butcher »

Offline =SEALZ= Agent-Orange

  • =SEALZ= Member
  • Ensign
  • *
  • Posts: 74
  • Karma: +2/-0
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #7 on: July 08, 2011, 11:30:04 AM »
Odd keeps giving me a 403 forbidden error

Online =SEALZ=MATRIX*SFL

  • Global Moderator
  • Commador
  • *
  • Posts: 735
  • Karma: +4/-2
  • Just be cool
    • http://home.insightbb.com/~cgcg97/
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #8 on: July 08, 2011, 08:52:57 PM »
On the way back from vacation.  Will jump on TS Saturday night.  Looking forward to BF3
<a href="http://webpages.charter.net/terrack/sigs/matrix.swf" target="_blank" class="new_win">http://webpages.charter.net/terrack/sigs/matrix.swf</a>
Credit to Terrack for the awesome sig!
What are we playing!
http://www.xfire.com/clans/sealz/
http://steamcommunity.com/groups/sealzgaming

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #9 on: July 11, 2011, 03:34:07 PM »
Hey Got a 64 slot Server up for Arma 2 Combined Operations. 

Server IP 205.234.159.42 Port: 2302
Server Name is: =SEALZ=House

Hey Angent -0 Yea we were working on the Intro Flash. Web Site is Up and Running... So is the Gamming Server too....

Online =SEALZ=MATRIX*SFL

  • Global Moderator
  • Commador
  • *
  • Posts: 735
  • Karma: +4/-2
  • Just be cool
    • http://home.insightbb.com/~cgcg97/
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #10 on: July 12, 2011, 09:46:16 PM »
Butcher,  I registered on your site but never got a verify email.  Does it show I registered or do I need a redo?   Thanks
<a href="http://webpages.charter.net/terrack/sigs/matrix.swf" target="_blank" class="new_win">http://webpages.charter.net/terrack/sigs/matrix.swf</a>
Credit to Terrack for the awesome sig!
What are we playing!
http://www.xfire.com/clans/sealz/
http://steamcommunity.com/groups/sealzgaming

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #11 on: July 14, 2011, 10:15:18 AM »
Hey Matrix you are good bro... pick up (Arma 2 Combine Operations)     Bravo, 50.cal and Carb got it alot with 8 others...   or if you have Arma 2 all you have to do is get (Arma 2 Operation Arrowhead) and that will give you Combine Operations... and then get the Update 1.59....   Hope on TS more buddy when You can...Ok  im going to get back playing with my explosives....

Online =SEALZ=MATRIX*SFL

  • Global Moderator
  • Commador
  • *
  • Posts: 735
  • Karma: +4/-2
  • Just be cool
    • http://home.insightbb.com/~cgcg97/
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #12 on: July 16, 2011, 12:19:54 PM »
Order OA last night.  Found on Newegg for $20

EDIT: Crap--Steam now has it for the same fricken price.  When I ordered it was still $39 on Steam

PS--ARMA II is $20 as well on STEAM for those needing it.
« Last Edit: July 17, 2011, 11:35:27 PM by =SEALZ=MATRIX*SFL »
<a href="http://webpages.charter.net/terrack/sigs/matrix.swf" target="_blank" class="new_win">http://webpages.charter.net/terrack/sigs/matrix.swf</a>
Credit to Terrack for the awesome sig!
What are we playing!
http://www.xfire.com/clans/sealz/
http://steamcommunity.com/groups/sealzgaming

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #13 on: July 18, 2011, 05:35:42 PM »
 :o       :o        :o          :o         :o       :o       :o      :o        :o       :o     :o       :o       :o      :o        :o        :o         :o           :o          :o   

Hey guys I got Us set up for this Below Let me Know If you are Down for it.  I Will Register you with our Team... and email you your User and Pass word...



I would like to invite you into to a Join Operations with us (=SEALZ=; =FC=; and  1-8th Marines) in combining a team for playing in Frontline Combat Tournament/Scrimmage 75 vs 75 or 100 vs 100 for Arma 2 AO.

This is due to kick off in about 8 weeks.  Right now we are beta testing the server. The tournament’s map making team took a specific direction for the past few beta battles; aiming to create maps with an appropriate size for 75-100+ players. Layouts were designed to maximize infantry engagement while allowing players the option to become familiar with sophisticated armor assets and TTP’s. This past Sunday’s missions was to include a larger quantity and variety of armor and air assets than the prior battles. The vehicles were handpicked with tournament community input, and their placement will enhance the hallmarks of AAS: Teamwork, Communications, Speed, Maneuver, and the Concentration of Force.


How this works:

The FC style AAS Battles constitute a series of small missions, situated on the major maps.(Chernarus/Takistan/Utes/Zargabad)
There are an even number of zones to each side, and occupied. There may be one to several unoccupied neutral zones to be contested that separate the belligerents. The zones are to be captured in a designated sequence, and are usually between 50-200 meters in diameter. There is a flag in the middle of each to be touched which signifies the capture. Spawning is available in any zone by the occupying army. That zone must be fully "capped" by one side in order for that side to begin the spawning procedure. Each AAS battle mission lasts 60 min., and there will be a pre-determined number of those missions on battle day. In order for a side to win a 60 min. battle mission, they must occupy more zones than their opponent. In that case, a winning side will receive 1 battle point, unless they capture all the neutral, and all rival contested zones, then they shall receive 2 points, and that particular AAS mission will end. Sound simple? It's all about gaining control and holding territory. It doesn't matter how many enemy are eliminated. Those type statistics are not relevant here. Teamwork, communications, speed, maneuver, and the concentration of force are the hallmarks of this AAS style.
A campaign are done over 13 Weeks. Battles are done once a week on Sunday. On Sunday we play a series of 10, one hour battles. (A team plays one side for an hour and then flips side)  Join in Progress we be on and having it set up this way also allows people who have to Work, Family Events, Church, Live in Different Time Zones or ect… the ability to take part and play in the Battles.  Scrimmages are done when players are able to hop on during the Week and should attend at least one a week.

Maps and War Planning:

Maps are given out the XO or POC of each Army every Monday. This is also nice because most clan will take them back to their own server with their Objectives that were giving to them and develop their own Battle Plan and Request of Armor and Air Assets that will be need to achieve the mission. Requests must be turned in no more than 48hrs after the receiving the Maps and Mission.

Below are Pass Battles Maps Examples.

*Note*   Notice the first map is played with both side being even. As a team advances, the winning team plays each map with more of a handicap due to getting deeper into the enemies territory. Equipment will still be available 

 

 
 


 


 



1.   Mods:  Custom Loads outs are being implemented for the real Campaign battles. Both side will be Bluefor but with different SKINS.

•   No Mods/Addons to be installed. As of yet.
•   X-Ray Spawn-Protection
•   20 Second Spawn-Armor
•   A robust AI system that may be enabled to entertain players when numbers are low. The AI have been scripted to understand AAS, allowing them to defend and capture objectives.
•   Medic revive & heal.
•   Medic distance tracker - No more laggy HUD's! You will now know exactly where your medics are.
•   Friendly-Tag Display [Range 1000m].
•   Helicopter vehicle lift - Can't get your armor across unfriendly terrain? Airlift it!





Class System:

2.   Each class provides a specific and unique load-out for the side you're playing on, offering a different identity and gaming experience.

3.   For a side to be successful each class must be utilized in appropriate quantities. The Class System is easy to use; no more messing around in overloaded ammo-crates.

•   Rifleman - Carries an assault rifle an some grenades.
•   Grenadier - Has access to grenade launchers (M203/GP25).
•   Gunner - Holds the biggest guns.
•   Medic - Can heal wounded and revive dead teammates at the cost of firepower.
•   Engineer - Carries Anti-Tank and Anti-Air weaponry.
•   Sniper - The sharpshooter.
•   Recon - Carries silenced weapons only and satchels.

Use the Spawn Selector to spawn at the location of your choice or see how close a medic is to your body.
Check these new maps out on the server today! We now have 13 maps formatted specifically for FC



New Maps
Advance&Secure_Electricity_v1_02.Chernarus
Advance&Secure_Embassy_v1_02.Chernarus
Advance&Secure_FivePrayersADay_v1_02.Zargabad
Advance&Secure_IndustrialZone_v1_02.Chernarus
Advance&Secure_Krasnostav_v1_02.Chernarus
Advance&Secure_Sandbox_v1_02.Zargabad


Edits:
- Class gun selection screen should appear longer while you are standing near armory. 10->40sec timer.
- Default viewdistance from 1000m->3000m, can be changed in game parameters.
- Default Punishteamkills now 'off'
- Maxtagdisplay 1000m -> 3000m, default is 1000m, can be toggled to show further
- All classes can revive (atm) -- This is to have everyone become comfortable with the revive system so that the medic class won't be foreign or unused later.
- Custom classes can revive.
- Class Change delay from 30 ->0sec
- All vehicles respawn in 30sec, planes 60sec

 


Current Maps
Advance&Secure_NagaraFalls_v1_02.Takistan
Advance&Secure_NaygulValley_v1_02.Takistan
Advance&Secure_PobedaDam_v1_02.Chernarus
Advance&Secure_Airborne_v1_02.Chernarus
Advance&Secure_AnarCrossroads_v1_02.Takistan
Advance&Secure_AzizaytHeadquarters_v1_02.Zargabad
Advance&Secure_ZargabadAirport_v1_02.Zargabad

How We Do Joint Operations:

How I have done joint operations before in the pass with other Clans, is to let the clans (XO,CO or POC of the clan or Battle Commanders) plan their own mission or ask them what they are capable of doing. Then we would Hop on the map/s and Review it; give each clan a Sector or Mission to do. Take an ingame Photo of our plan and share with your soldiers. I don’t like telling other clans how to use their own guys! Why should I, you know your capabilities of your team better than I do would. We would pre-plan an attack or defense that ties us all together into one Mission. We would have our own pilots for each of our units. We would not have to depend on other clans to fly us in or drive us. If you do decide to take part due to our size, we will be allotted a budget for buying Asset for our mission that we are given from {FC} Commanders. (Armor, Air Assets, ect…) If our Group is successful in battles we will be used more and more as Offences or Special Operations vs. a defensive mission.




 For More Info about the Hosting Clan
« Last Edit: July 18, 2011, 05:46:39 PM by =SEALZ=Butcher »

Offline =SEALZ=Butcher

  • =SEALZ= Member
  • Cadet
  • *
  • Posts: 13
  • Karma: +0/-0
  • Da Disciple
Re: CaLL for ARMS...(Getting the =SEALZ= TEAM BACK TOGETHER)
« Reply #14 on: July 18, 2011, 05:52:02 PM »
One more thing Go to our Web Site as well to Register on the WAR Forums. So I can keep track of who's IN  or OUT.  I will also add this site link so you can move from here to there and back.   www.sealz.us

If you don’t know what ARMA 2 Combine Operations is? 

It is the regular game Arma 2 merge with the stand along game Arma 2 Operation Arrowhead to make Arma 2 Combine Operation. Click on the Link Below to see in game play.

http://www.urban-soldier.us/sealz/index.php?option=com_content&view=article&id=83:operation-arrowhead&catid=41:roknewspager-showcase
« Last Edit: July 19, 2011, 09:46:55 AM by =SEALZ=Butcher »

 

Powered by EzPortal